Java 1.2 - Online Course

Java 1.2
$89.99

Java 1.2This series provides instruction in the basics of the Java 1.2 programming language. An explanation of how Java programs work and creating a basic program is provided. Programming topics covered include using variables and strings, conditional tests, and loops. Advanced topics covered include arrays, objects, methods, inheritance, use of graphics and animation, and building a user interface. An explanation of Java applets and how to create, manage, and use them is covered. The series concludes with the opportunity to apply the skills learned in a sample application.

This series is for anyone who wants to learn how to program using Java. This online course contains 6 lessons and should take approximately 20 hours to complete.

Lesson 1: Writing Java Programs (2.0) hours

Writing Java Programs teaches you how to explain the basic functions of Java applications and programs, and write and compile Java programs. This course provides an introduction to using the Java programming language. Topics include Becoming a Programmer, Writing Your First Program, and Understanding How Java Programs Work.

Lesson 2: Java Programming Basics (4.0) hours

Java Programming Basics teaches you how to use variables and strings, use conditional tests, and repeat actions using loops. This course provides an introduction to the basics of programming in Java. Topics include Storing Information in a Program, Using Variables and Expressions, Using Strings to Communicate, Using Conditionals to Make Decisions, and Repeating an Action with Loops.

Lesson 3: Using Objects and Arrays (4.0) hours

Using Objects and Arrays teaches you how to store information in arrays, create and describe objects, create an inheritance hierarchy, and create and use methods. This course explains how to create and manage arrays and objects. Topics include Storing Information with Arrays, Creating Your First Object, Describing What Your Object Is Like, and Inheriting Methods from Other Classes.

Lesson 4: Creating Java Applets (4.0) hours

Creating Java Applets teaches you how to use an applet on a Web page, manage applet threads, send and receive applet parameters, and display fonts and colors in applets. This course explains Java applets and how to set up and manage them. Topics include Learning How Applets Work, Creating a Threaded Applet, Sending Parameters to Applets, and Using Fonts and Color in Applets.

Lesson 5: Graphics and User Events (3.0) hours

Graphics and User Events teaches you how to add graphics to an applet, animate images in an applet, and build a user interface. This course shows how to create graphics, animations, and user interfaces with Java. Topics include Working with Graphics, Creating Animation, Building a Simple User Interface, and Using Layout Managers.

Lesson 6: Putting Your Skills to Work (3.0) hours

Putting Your Skills to Work teaches you how to use classes that act as a die or a calculator, put together a sample game for a Web site, animate an image background, and place images on the screen edges. This course explains how to put together some of the Java features beyond the basics to create Web applets. Topics include Responding to User Events, Playing Games with Java, Writing a Game for the Web, Spicing Up a Web Page, and Making Your Knowledge Add Up.

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