OOP Using C++$89/EACH
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OOP Using C++

This series is designed for programmers who want to learn C++ to develop object-oriented programs. It covers the parts of a C++ program, variables, constants, expressions, statements, and functions, and examines classes and objects and how these components work in the program flow. The series also discusses pointers, references, arrays, inheritance, and functions. Advanced topics covered include streams, templates, exceptions and error handling, libraries, and object-oriented analysis and design.

This series is for the beginning programmer or for the experienced programmer who wants to learn C++. This online course contains 3 lessons and should take approximately 38 hours to complete.

Week 1

This course begins with a basic explanation of C++ components and quickly progresses to writing real object-oriented programs Sample listings, complete with sample output and an analysis of code, illustrate the topics of the day and teaches you how to use data types, variables, and constants, use operators to manipulate C++ expressions, do advanced programming with functions, use statements and loops to control program flow, use classes and objects, and enter, compile and link C++ programs.

Week 2

This course begins with how pointers and references work and then moves on to the advanced use of functions It also presents arrays and collections, explores inheritance and polymorphism and ends with a discussion of special classes and friends Sample listings, complete with sample output and an analysis of code, illustrate the topics of the day and teaches you how to create and use pointers and references, overload member functions and overload operators, declare and use arrays, reuse and extend existing types through inheritance, declare multiple inheritance and declare classes for virtual inheritance, create abstract data types and implement pure virtual functions, and use static member variables and static member functions.

Week 3

This course begins with a discussion of advanced inheritance and then moves on to cover streams in depth It also presents advanced tricks of the preprocessor, discusses object-oriented analysis and design, and introduces templates Week 3 ends with an explanation of exceptions, standard libraries, and bit manipulation Sample listings, complete with sample output and an analysis of code, illustrate the topics of the day and teaches you how to use containment and private inheritance, declare friend functions and friend classes, use streams to manage input and output and to write to and read from files, make code easier to read and debug using preprocessor directives, explain the principles of object-oriented analysis and design, create class and function templates, create, throw and catch exceptions, use standard library functions and classes, and manipulate individual bits.



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